Post by leongkitmeng on Aug 14, 2015 20:49:11 GMT 8
Flanking is the art of shafting opfor in the arse when he needs it.
When to flank? That depends on your situational awareness.
You'll need to ask and evaluate these questions in your mind for that exact right moment when you feel opfor needs to be shot up its arse to save your team or break a stalemate in your team's favour.
1. When is the best time to move for a flank to work?
This takes experience. Its usually when you see your team is stuck unable to advance, or opfor is pushing hard and your team's block is only just barely holding, or both sides are even, trading shots and no one seems to be able to gain an advantage.
2. Will you be able to make the trip and flank in time?
Look at your map. Know your tank speed and how it would move over the terrain. No nt flanking if you can't get there before your team is dead.
3. Which would be the best place to pop out shooting in flank?
Hitting opfor from directly behind is always the best, as it panics them and makes them turn their guns 180 degrees, but you might not have the time, or the terrain to hit the back, and hitting the sides can be as effective. Pop out where you still have cover, but close enough to show up on opfor screens as a big red dot on their mini map. Flanking isn't just about shooting up their arses. Its also about causing panic and making them lose focus so your team's main blocking force can start doing damage as you turn opfor's turrets around. Simply moving to opfor's side and sniping from far ISN'T flanking. To flank, you must register as a distinct threat to opfor to make enough of them turn around.
4. Who would be waiting in ambush for you (where are the opfor TDs)?
You'll need to be aware of your minimap and the team list. If almost the entire opfor team is in a nice tight grouping, flanking can be very effective. However, if the opfor front only seems to contain a few tanks, you better wonder where the rest of opfor are if you're going to go out on a flanking move.
5. What tank are you using and would your gun be effective to turn the flank?
Obviously you need a fairly fast tank to flank (see 2.) but you also need a tank that has a decent enough gun to make opfor take notice when you start hitting up their arses. If your shots are only going to bounce or do minimal damage, opfor will just ignore you and finish up killing your team's blocking force before turning to kill you. Your flank in other words, would be pathetically useless.
6. Where will your team's blocking force hold opfor for your flank to hit?
You team when it meets the opfor advance, would not remain static. It can push forward, or even retreat back. Flanking around to opfor's rear requires you to estimate just where the battlefront will be when you finally arrive behind opfor. If you overestimate, you might end up not really flanking but still facing opfor's retreated front line, but if you underestimate, you might end up uselessly chasing opfor in a stern chase as they push away your block.
7. Would your team's blocking force hold long enough for your flank?
This is the critical question. Flanking would be completely useless if your blocking force cannot hold. Like an hammer and anvil, the nt of flanking is to smash opfor between two sets of guns from both sides. If you judge you need to flank, but your block is already crumbling, tanks dying fast, team mates running, flanking becomes ntless. You would do better rushing in to plug the gaps in your blocking force to stiffen resistance and hopefully stem the tide.
When to flank? That depends on your situational awareness.
You'll need to ask and evaluate these questions in your mind for that exact right moment when you feel opfor needs to be shot up its arse to save your team or break a stalemate in your team's favour.
1. When is the best time to move for a flank to work?
This takes experience. Its usually when you see your team is stuck unable to advance, or opfor is pushing hard and your team's block is only just barely holding, or both sides are even, trading shots and no one seems to be able to gain an advantage.
2. Will you be able to make the trip and flank in time?
Look at your map. Know your tank speed and how it would move over the terrain. No nt flanking if you can't get there before your team is dead.
3. Which would be the best place to pop out shooting in flank?
Hitting opfor from directly behind is always the best, as it panics them and makes them turn their guns 180 degrees, but you might not have the time, or the terrain to hit the back, and hitting the sides can be as effective. Pop out where you still have cover, but close enough to show up on opfor screens as a big red dot on their mini map. Flanking isn't just about shooting up their arses. Its also about causing panic and making them lose focus so your team's main blocking force can start doing damage as you turn opfor's turrets around. Simply moving to opfor's side and sniping from far ISN'T flanking. To flank, you must register as a distinct threat to opfor to make enough of them turn around.
4. Who would be waiting in ambush for you (where are the opfor TDs)?
You'll need to be aware of your minimap and the team list. If almost the entire opfor team is in a nice tight grouping, flanking can be very effective. However, if the opfor front only seems to contain a few tanks, you better wonder where the rest of opfor are if you're going to go out on a flanking move.
5. What tank are you using and would your gun be effective to turn the flank?
Obviously you need a fairly fast tank to flank (see 2.) but you also need a tank that has a decent enough gun to make opfor take notice when you start hitting up their arses. If your shots are only going to bounce or do minimal damage, opfor will just ignore you and finish up killing your team's blocking force before turning to kill you. Your flank in other words, would be pathetically useless.
6. Where will your team's blocking force hold opfor for your flank to hit?
You team when it meets the opfor advance, would not remain static. It can push forward, or even retreat back. Flanking around to opfor's rear requires you to estimate just where the battlefront will be when you finally arrive behind opfor. If you overestimate, you might end up not really flanking but still facing opfor's retreated front line, but if you underestimate, you might end up uselessly chasing opfor in a stern chase as they push away your block.
7. Would your team's blocking force hold long enough for your flank?
This is the critical question. Flanking would be completely useless if your blocking force cannot hold. Like an hammer and anvil, the nt of flanking is to smash opfor between two sets of guns from both sides. If you judge you need to flank, but your block is already crumbling, tanks dying fast, team mates running, flanking becomes ntless. You would do better rushing in to plug the gaps in your blocking force to stiffen resistance and hopefully stem the tide.